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2021-02期

网络游戏交互设计研究

单位:中央美术学院     作者:刘一郎,王喆     来源:工业设计杂志     时间:2021-03-01

摘 要:伴随着网络信息技术的发展,新型娱乐方式日益渗透到人们生活的各个方面,同时也有越来越多的人将社交活动的重心转移到虚拟网络世界。针对这一现象,本文将从网络游戏案例《魔兽世界》出发,分析交互设计在这款游戏产品中的技术使用和具体应用形式。在此基础上,针对当下我国网络游戏交互设计发展存在的问题及未来发展的趋势,从智能化、多渠道和可持续发展这三个层面提出交互设计研究的思路。

关键词:网络游戏;游戏社群;交互设计;智能化;可持续


中图分类号:TB472 文献标识码:A

文章编码:1672-7053(2021)02-0045-02


Abstract:With the development of network information technology, new entertainment has increasingly integrated into different aspects of people's lives, while more and more people tend to shift the focus of social activity to the virtual world. In view of this phenomenon, this paper will start from the case of online game World of Warcraft, and analyze the technical application and specific application forms of interaction design in this game. On this basis, aiming at the current development problems and frontier trends of online game interaction design in China, the paper points out new ideas for online game interaction design research from three aspects of intelligent, multi-channel and sustainable development.

Key Words:Online Games; Gaming community; Interactive design; Intelligent; Sustainable