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2021-09期

基于游戏化的小学生习惯培养APP设计研究

单位:天津大学     作者:何雨典,李昕玥,杨舒涵     来源:工业设计杂志     时间:2021-09-29

摘 要:随着互联网技术的发展,各类线上教育平台也在进行创新与迭代。技术与教育的结合,为学生、家长和学校的关系带来了新的变化。小学阶段正是培养学生良好学习习惯和科学学习方法的基础阶段。文章基于小学生日常习惯培养的需求,探讨基于游戏化的小学生习惯培养APP设计的意义,梳理出小学生习惯培养APP设计的思路,并采用游戏中的元素和机制,设计了游戏化APP的框架。以期为小学生习惯培养类APP设计提供新思路。

关键词:游戏化;小学生教育;习惯培养;APP设计


中图分类号:TP311.56 文献标识码:A

文章编码:1672-7053(2021)09-0114-02


Abstract:With the development of Internet technology, various online education platforms are also undergoing innovation and iteration. The combination of technology and education has brought about new changes in the relationship between students, parents and schools. The primary school stage is the basic stage of cultivating students' learning habits and scientific learning methods. Based on the needs of pupils' daily habit training, this paper discusses the design significance of the gamification of pupils' habit training APP, sorts out the design ideas of pupils' habit training APP, and designs the framework of gamification APP by using the elements and mechanisms in the game, hoping to help pupils comprehensively develop their moral, intellectual, physical, aesthetic and social abilities. Through the research of this article, we hope to provide new ideas for the design of habit-building APP for primary school students.

Key Words:Gamification; Primary school education; habit-cultivating; APP design