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2018-05期

《山海经》的游戏化之路——科普交互新形式的探索研究

单位:清华大学美术学院     作者:胡佳璐 吴诗中     来源:工业设计杂志     时间:2018-05-24

摘 要:中国古代山海地理文化巨著《山海经》的内容极其多元化,几乎整个文化领域和部分科学领域都有它的踪影。研究《山海经》的科普展项对于传统文化科普的传承与发展具有重要意义,笔者从《山海经》描述的文字中,看到了科学的光芒。从多个角度去找寻这个“山海世界”与“现实世界”的通路。作者通过跨学科的理论探索研究,建立《山海经》数据库;创新创作具有交互性、数字化和游戏化特点的交互设计新形式,构建一个科学性、趣味性、教育性为一体的科普交互展项。最终促进书本数据与知识的有效科普。

关键词:《山海经》;科普;传统文化;交互设计;游戏化


中图分类号:TB472 文献标识码:A

文章编码:1672-7053(2018)05-0012-04


Abstract:‘The Classic of Mountains and Rivers’, a well-known geographic masterpiece, has taken the unique position in traditional Chinese culture because of its fancy imagination. It is the specialty of this book that prompts people to do further researches. The book of‘The Classic of Mountains and Rivers’ is extremely diverse, and has been found in almost all cultural fields and in some scientific fields. It is of great significance to study the popularization and development of traditional culture popular science, and the author has seen the light of science from the text described in the book of ‘The Classic of Mountains and Rivers’. Find the ways linked of "fancy world" and "the real world" access. Through the study of interdisciplinary theory, the author establishes the database of ‘The Classic of Mountains and Rivers’. Innovative the new forms of interactive, digital and gamified about the interactive design. The establishment about interactive exhibition of scientific, interesting and educational. Finally, promote the Science popularization  of the database and the knowledge.

Key Words:‘The Classic of Mountains and Rivers’; Science popularization; traditional culture; interactive design; gamification