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2024-03期

基于二维图像设计的三维虚拟现实体验设计研究

单位:中原工学院机...     作者:赵路明,朱慧娟,王静茹     来源:工业设计杂志     时间:2024-03-20

摘 要:由于二维图像构成逻辑的限制,设计者在理解二维图像中各元素的空间层次方面会存在一定难度,设计过程主要依赖设计者主观经验来调整画面效果。文章从二维图像设计流程的角度出发,基于色彩空间变化逻辑,将图像饱和度的变化关系与Unreal Engine软件相结合,搭载VR设备实现二维图像的虚拟现实体验设计,提出虚拟现实的“体验式设计”策略。

关键词:体验设计;二维图像;虚拟现实;色彩空间;图像饱和度

中图分类号:TB47 文献标识码:A 文章编号:1672-7053(2024)03-0111-06

基金项目:中原工学院校级项目“基于虚拟仿真实验平台下模型制作课程教学融合的研究与实践”(2023ZGJGLX046)


Abstract:Due to the logical limitations of two-dimensional image composition, designers may encounter certain difficulties in understanding the spatial hierarchy of each element in the two-dimensional image. The design process mainly relies on the designer's subjective experience to adjust the visual effect. The article starts from the perspective of two-dimensional image design process, based on the logic of color space changes, combines the relationship between image saturation changes with Unreal Engine software, and uses VR devices to achieve virtual reality experience design of two-dimensional images, proposing an "experiential design" strategy for virtual reality.

Key Words:Experience Design; Two-Dimensional Image; Virtual Reality; Color Space; Image Saturation